| Date | Version | Notes |
| 2005.12.17 |
0.32b |
Movement system enhancements. |
| 2005.12.16 |
0.31b |
Added town map to Pearl Junction, Cobberville, Lakeview, Kenosha, Silverforge, Seneva, and Mountain Winds. |
| 2005.12.15 |
0.30b |
Added town map to Roanoke and Webster. |
| 2005.12.13 |
0.29b |
Added town map to Fort McAlister. |
| 2005.12.11 |
0.28b |
Added bank, jail. |
| 2005.12.10 |
0.27b |
Implemented dynamic player location updates, dynamic chat, dynamic status interfaces (profile, education, inventory, quest log). |
| 2005.12.08 |
0.26b |
Implemented dynamic movement system. |
| 2005.06.17 |
0.25b |
Added map avatars, face avatars, purchaseable hairstyles (beauty salon is in Cobberville). |
| 2005.06.14 |
0.24b |
Added magic shop to Mountain Winds and Lakeview. |
| 2005.06.12 |
0.23b |
Expanded world map. Added vehicle auto-pilot, high-level delivery quests. |
| 2005.06.11 |
0.22b |
Added game clock, new high-level scenarios. |
| 2005.06.08 |
0.21b |
Redesigned world map. Minor bug fixes. Architecture is now in place for non-instanced submaps (instanced submaps to come later). |
| 2005.06.07 |
0.20b |
Added quest log, berserk attack, new high-level NPCs. |
| 2005.06.06 |
0.19b |
Added item loot, three new classes. Martog will now repair your armor in exchange for scorpion tails if you don't have enough money. |
| 2005.06.04 |
0.18b |
Added world map, physical skills, vehicles. |
| 2005.06.03 |
0.17b |
Added shop scenarios, additional weapons, Fort McAlister Arena. Redesigned combat processing engine to be able to run as often as once every 10 seconds, rather than once every 60. |
| 2005.06.01 |
0.16b |
Added combat allies. |
| 2005.05.31 |
0.15b |
Merchants will now buy items. Added the ability to flee combat. |
| 2005.05.30 |
0.14b |
Added armor repair, enhanced damage combat, first supernatural (EDC) NPCs. |
| 2005.05.28 |
0.13b |
Skill system is now complete. |
| 2005.05.24 |
0.12b |
Added skill use experience, new town and shops, skill-related scenario choices. |
| 2005.05.23 |
0.11b |
Added alignment experience, alignment adjustment system, high score list. |
| 2005.05.21 |
0.10b |
Added skill system. |
| 2005.05.20 |
0.09b |
Added stat bonuses, auto-rez, in-combat weapon selection. |
| 2005.05.19 |
0.08b |
Added classes, alignments. |
| 2005.05.18 |
0.07b |
Added one-time scenarios, armor, combat sequencing. |
| 2005.05.16 |
0.06b |
Added sleep state, resting (to regain health), visible terrain, metrics. |
| 2005.05.15 |
0.05b |
Added guns, death, scenario rewards. |
| 2005.05.15 |
0.04a |
Added shops, melee weapons, advanced scenarios, leveling system. |
| 2005.05.14 |
0.03a |
Added terrain, movement, speech, PVP combat, towns. |
| 2005.05.13 |
0.02a |
Added NPCs, basic combat, visual meters, basic scenarios. |
| 2005.05.12 |
0.01a |
Pre-alpha |