v0.47b
A free-to-play technology- and magic-filled web-based MMORPG
 
November 4, 2122 - 8 PM
568 players (1 online)
4,172 square miles
10 towns / 29 shops
6 classes
101 skills
143 items
69 scenarios
93 NPCs
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Patch Notes and Game Updates (2005)

2008 | 2007 | 2006 | 2005

DateVersionNotes
2005.12.17 0.32b Movement system enhancements.
2005.12.16 0.31b Added town map to Pearl Junction, Cobberville, Lakeview, Kenosha, Silverforge, Seneva, and Mountain Winds.
2005.12.15 0.30b Added town map to Roanoke and Webster.
2005.12.13 0.29b Added town map to Fort McAlister.
2005.12.11 0.28b Added bank, jail.
2005.12.10 0.27b Implemented dynamic player location updates, dynamic chat, dynamic status interfaces (profile, education, inventory, quest log).
2005.12.08 0.26b Implemented dynamic movement system.
2005.06.17 0.25b Added map avatars, face avatars, purchaseable hairstyles (beauty salon is in Cobberville).
2005.06.14 0.24b Added magic shop to Mountain Winds and Lakeview.
2005.06.12 0.23b Expanded world map. Added vehicle auto-pilot, high-level delivery quests.
2005.06.11 0.22b Added game clock, new high-level scenarios.
2005.06.08 0.21b Redesigned world map. Minor bug fixes. Architecture is now in place for non-instanced submaps (instanced submaps to come later).
2005.06.07 0.20b Added quest log, berserk attack, new high-level NPCs.
2005.06.06 0.19b Added item loot, three new classes. Martog will now repair your armor in exchange for scorpion tails if you don't have enough money.
2005.06.04 0.18b Added world map, physical skills, vehicles.
2005.06.03 0.17b Added shop scenarios, additional weapons, Fort McAlister Arena. Redesigned combat processing engine to be able to run as often as once every 10 seconds, rather than once every 60.
2005.06.01 0.16b Added combat allies.
2005.05.31 0.15b Merchants will now buy items. Added the ability to flee combat.
2005.05.30 0.14b Added armor repair, enhanced damage combat, first supernatural (EDC) NPCs.
2005.05.28 0.13b Skill system is now complete.
2005.05.24 0.12b Added skill use experience, new town and shops, skill-related scenario choices.
2005.05.23 0.11b Added alignment experience, alignment adjustment system, high score list.
2005.05.21 0.10b Added skill system.
2005.05.20 0.09b Added stat bonuses, auto-rez, in-combat weapon selection.
2005.05.19 0.08b Added classes, alignments.
2005.05.18 0.07b Added one-time scenarios, armor, combat sequencing.
2005.05.16 0.06b Added sleep state, resting (to regain health), visible terrain, metrics.
2005.05.15 0.05b Added guns, death, scenario rewards.
2005.05.15 0.04a Added shops, melee weapons, advanced scenarios, leveling system.
2005.05.14 0.03a Added terrain, movement, speech, PVP combat, towns.
2005.05.13 0.02a Added NPCs, basic combat, visual meters, basic scenarios.
2005.05.12 0.01a Pre-alpha